The School of Life Shop

The Family Game

The Family Game - Main image
$16.38 $26 In stock

Category: Card Game

Laugh and reconnect with those who matter most

The idea of family lies close to the meaning of life, but in practice, families do not always come together, or chat about what matters, or laugh as much or as often as they should.

Everyone gets too busy, or it can feel hard to get into certain topics – and without anyone meaning to, occasions keep slipping by. The Family Game is the solution; this is a game expressly designed to help family gatherings live up to our highest hopes. It consists of a host of questions (chosen randomly with a dice) that kick-start the best sorts of conversations: ones in which we reconnect, say things we always meant to, laugh warmly together – and remember why family counts.

The cards cover five categories:

  • Gentle Teasing
  • Gratitude
  • Self
  • Memories
  • Regrets

Questions include:

  • What would the movie of your family be called?
  • To whom have you been a bit too moody?
  • How would you like to evolve?
  • What was your favourite time of day when you were little?
  • If you could be forgiven for something, what would it be?

100 playing cards with die | 100mm x 90mm x 60mm | Suitable for ages 12+

Customer Reviews (4.8 / 5 · 5 reviews)

Richard U. ★★★★★

My in-laws are usually glued to their phones, but this got everyone actually talking and laughing for two hours straight. The questions are personal enough to matter without getting awkward.

Edward R. ★★★★★

We played this after dinner with my parents and my teenagers, and the conversation cards got everyone talking instead of staring at phones. My dad actually teared up laughing at one of the questions. It's rare to find something that works for both a 14-year-old and a 70-year-old.

Sophia ★★★★★

Pulled this out on a rainy Sunday when everyone was glued to their phones, and within two rounds we were actually talking and laughing instead of scrolling. The questions get surprisingly deep without feeling forced, which is exactly what I hoped for.